One room seemed to just endlessly respawn skeleton warriors, so much so that I ended up fleeing. There were several encounters near the start that had upwards of ten creatures coming after me. Naturally, the combat remains as engaging and intense as ever, made even more so by some truly claustrophobic arenas. I was able to play up until the first boss which, depending on your skill level, will probably take around an hour or so. Dropping down quite a way into a pile of ash (thankfully negating any fall damage) I’m quickly beset upon by a large number of ghostly skeletons. At times it felt like I was traversing an M. The general aesthetic may be familiar, but the form the environments take is unlike anything I’ve seen in a Souls game. My time with The Ringed City began on a precipice with a harrowing view of the Dreg Heap, a gigantic melted pile of cities, forts, hamlets and churches from every corner and era of the world. So how is this last foray into the world of the First Flame shaping up? From Software president Hidetaka Miyazaki, while not completely ruling out returning to the franchise at some point, has said he believes the series will end after The Ringed City releases. The Ringed City, the second and final piece of DLC for Dark Souls III, marks the end of an era.
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